AI Insights · Timothy · April 2022
Top 5 Otome Games on Android in Hungary, Q1 2022
Discover the performance trends of the top 5 otome games on Android in Hungary during Q1 2022, including weekly downloads, revenue, and active user metrics.
Throughout the first quarter of 2022, the otome game genre on Android in Hungary showcased diverse performance trends among the top 5 applications. Here’s a detailed breakdown of their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
My Candy Love : Otome Sim Game from Beemoov Games experienced significant fluctuations in its weekly revenue, peaking at around $829 in early February, followed by a decline to approximately $207 by the end of March. Weekly downloads saw a decrease from 470 at the end of December to 205 by the end of March. Active users also experienced a downward trend, starting from 2.9K and dropping to 2.3K by the end of the quarter.
Obey Me! Anime Otome Sim Game by NTT SOLMARE CORPORATION showed a varied revenue pattern, with a high of $435 in late December, tapering off to $25 by the end of March. The game’s downloads remained relatively stable, hovering around 100 per week, with a slight increase towards the end of the quarter. Active user numbers showed a gradual decline from 756 to 658.
Tears of Themis from COGNOSPHERE PTE. LTD. had a notable spike in revenue in the first week of January at $245, with fluctuations throughout the quarter, ending at $112 in late March. Downloads were inconsistent, peaking at 226 in late January, and then stabilizing at lower numbers. Active users saw a general decline from 206 to 186 over the quarter.
Love 365: Find Your Story by Voltage, Inc. had a modest performance with sporadic revenue peaks, such as $150 in early February. The game did not register significant download numbers or active user data during the quarter.
Ikemen Vampire Otome Games by CYBIRD presented minimal revenue activity, with occasional peaks, such as $120 in late January. Downloads peaked at 103 in late January but remained low for the rest of the quarter. Active users were recorded only in January and early February, starting at 46 and peaking at 68.
For more detailed insights and data on otome game performance, visit Sensor Tower.